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Fox Gaden
Immortal Guides
7629
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Posted - 2016.04.25 15:08:00 -
[1] - Quote
Thanks Darth, the compiled list of links was very helpful.
I particularly liked the video footage of the demo being played, courtesy of Dannie Fleetfoot, linked in the Massively Overpowered article. Screen shots and concept art is one thing, but a bit of smart phone video footage goes a long way to show what it really looks like to play the demo.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides
7629
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Posted - 2016.04.25 15:20:00 -
[2] - Quote
Pokey Dravon wrote:Darth-Carbonite GIO wrote:Mobius Wyvern wrote:And you have to keep in mind that the last thing they wanted for the demo was to have people trying to customize fittings. They wanted people jumping straight into gameplay and just playing the game. Very true. One of their biggest goals was to prove they had a solid shooter in the works. I totally agree having hundreds of modules to fit and mess with would be awesome, but I also understand that just wasn't the point of this first reveal. I was the ******* at EVE Vegas 2013 who ripped apart the premade fitting at their Dust514 demo and made my own so I could dominate EVE players who had never tried the game before. I think I went 43/0 with a Mass Driver camping the domination objective. I would "Like" this post, but I feel that doing so would be a disservice to all those poor frustrated EVE players.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides
7631
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Posted - 2016.04.25 17:34:00 -
[3] - Quote
Pokey Dravon wrote:Character Customization ...
OPINION: This is the one that worries me the most. The fitting system in DUST 514 was one of my most beloved parts and I enjoyed endless hours tweaking and perfecting the finest detail of a fit to get my optimal performance. Now while it doesnGÇÖt explicitly say itGÇÖs moving away from the classing EVE/DUST fitting system, it seems to me that itGÇÖs a much simpler version. I wonGÇÖt pass judgement on it until we see more of it, but I am very nervous about losing one of my favorite part of DUST. In general it sounds like theyGÇÖre moving away from a tiered base progression which IGÇÖm a personal fan of. It also sounds like theyGÇÖre moving towards a more solidified class based system where modifiers can be unlocked. In many ways it sounds similar to the system proposed by CCP Z for Project Legion which I was also not terribly fond of. Again I will have to see what it looks like exactly before I form a solid opinion./
My impression here is that instead of weak starter suits like new players had in DUST, Nova will start us in a loadout of the same quality as a vet would use, at least gear-wise, but limited to only 6 to 8 pre-made fits on day 1.
Then there will be some sort of unlocking mechanism (whether buying skills, or playing in a certain frame type, or whatever) which will allow you access to different weapons and modules. Once you have played long enough to unlock the weapons/equipment/modules you want, then you will have the same fitting freedom we had in DUST.
Some people seem to be interpreting the 32 roles mentioned as there just being 32 pre-made fits, but I am fairly sure that is wrong. I think the 32 roles just means 32 suits with unique suit bonuses. I am fairly sure that a vet in Nova will have close to the same fitting freedom they had in DUST.
As to the unlocks, I hope they don't structure it like CCP Z suggested. His tree did not make sense to me. I would prefer a flatter tree where a certain amount of game time in a suit type will unlock the base models of all the weapons types that can be used on that suit, then enough game time using a specific weapon will unlock access to variants of that weapon.
I am also hoping that Proficiency (described as getting better with a weapon the more you use it) does not just trigger unlocks. I am hoping that it also leads to bonuses. Where in DUST Proficiency was a skill you could buy with accumulated skill points that had 5 tiers that gave a bonus, I am hoping I am correctly interpreting that in Nova you will earn a Proficiency bonus through game time using the item, so the more you use an item the more effective your character will be with that item.
This would mean that after enough time to get used to the other mechanics of the game, a new player would be able to unlock a wide variety of weapons, but would only maximize their effectiveness with a weapon after using it for an extended period. It would make flavor of the month chasing a much slower process and would favor people who stick to a role they like over people who like to chase the shiny.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides
7631
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Posted - 2016.04.25 18:06:00 -
[4] - Quote
Heimdallr69 wrote:Darth-Carbonite GIO wrote:Added Dennie's Demo Footage, as well as the Biomassed details rundown.
Think I'll change the name too, as this has become "General Nova Information" not just Rattati interviews. Want to add kirks? http://youtu.be/Togcb1rNnko was my favorite vid Oh, yeah! Contains HMG footage, which makes it my favorite as well.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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